![]() ![]() ![]() I’ll edit with what I find when I have my console in front of me. But now you know about how things work, it wouldn’t be too different. I can’t remember if it has any options to change aspect ratios. Experiment to find out what work for you! You may need to return it to a 4:3 ratio if using a border, since it’s essentially outputting what a SNES would output to a TV, which would be a different ratio to a game boy console. ![]() For Pokémon yellow though, you’re in luck. If you use mgba, if should load up the super game boy enhanced borders. You will then have borders around your screen and will be playing in a postage stamp window. If you do this, turn off bilinear filtering in the menu one screen back. handheld console borders¶ Description¶ Shaders that apply a handheld console border image, at different scale factors, for various handheld consoles. The shaders generally look more authentic, but are also more resource intensive, so depending on your hardware overlays might be the better option. Even thoughĬhanging it to integer scale mode means it will only scale it using whole number multiples. There are scanline overlays in retroarch, but you can also use crt shaders (.cg or. It might still look crappy, since it’s trying to interpolate half pixels, stretching it to a weird shape. You can even change things on a per game basis. To chance it within a core, start a game in the desired core, go back to the menu, which should take you to the quick menu, then scroll down to find the appropriate settings to change. You can specify to have the core set the aspect ratio instead. 1)scroll right to the two wheel cogs (settings tab) 2)scroll down to Onscreen Display and click X on your controller. Keep in mind, this is changing it globally across all systems that use Retroarch. I think the game boy is actually close to a square, using a 10:9 ratio. Assuming you’re using mGba, if you go in the settings>video>scaling within Retroarch, you can change the aspect ratio. ![]()
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